Beyond screens: design and programming experiences of interactive digital objects
DOI:
https://doi.org/10.60020/1853-6530.v7.n12.14619Keywords:
digital fluency, informal learning, computational thinking, programming, ArduinoAbstract
The increasing presence of software in people’s life, at both professional and personal level, reveals that problem solving and programming skills can give people greater freedom of action and thought when facing everyday life. In our job at the Universidad Pedagógica of Buenos Aires Province, we develop research tasks aimed at investigating how to develop digital fluency in young people and teachers through the design, development and programming of digital interactive objects. For this project, we chose Arduino open source platform. As a result, we observed that the use of this resource is relevant and very valuable to develop an educational proposal as an introduction to computational thinking.Downloads
Published
2016-07-01
Issue
Section
Theoretical Basis and Research
License
The generation of derivative works is allowed as long as it is not done for commercial purposes. The original work may not be used for commercial purposes.
How to Cite
Beyond screens: design and programming experiences of interactive digital objects. (2016). Virtuality, Education and Science, 7(12), pp. 49-58. https://doi.org/10.60020/1853-6530.v7.n12.14619